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1
Luke Cage Season 2 Gives A Tired James Bond Trope A New Spin

It's a trope as old as time. Ever since Ursula Andress played Honey Ryder in 1962's Dr. No, the James Bond film franchise have been as closely identified with the idea of the "Bond Girl" as they have the titular super spy himself. Whether it's Pussy Galore (Goldfinger) or Anya Amasova--otherwise known as Agent XXX--in The Spy Who Loved Me, the older 007 has typically had young female love interests that didn't tend to last much longer than a single film. In fact, it wasn't until 2015's Spectre that the Bond Girl (Monica Bellucci) was in her 50s.

Given how far back the cliche goes, though, it may come as a surprise that You are not allowed to view links. Register or Login has found a way to make that trope interesting again in Season 2. No, the titular Luke (Mike Coulter) isn't romancing a much younger woman. Instead, it's the villain seducing someone 20 years their junior--and what's more, the older half of this relationship is a woman. Major spoilers for the second season of Marvel's Luke Cage on Netflix follow.

In Season 2 of Luke Cage, You are not allowed to view links. Register or Login (Alfre Woodard) enters into a romantic relationship with Hernan "Shades" Alvarez in a subplot showrunner Cheo Coker was particularly happy with. "My thing is that nobody ever thinks anything of a male star having a female counterpart that's 20 years younger," he says during a group interview. "It happens routinely. Half of James Bond's Bond Girls are 25 years younger than Bond is at this point. For the reverse, the same thing is that we wanted to, on one hand, to show mature sexuality. Then, at the same time, have it not be this weird thing, or it being this quirk. It being two people who are attracted for these dark reasons."

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The connection shared by Mariah and Shades is truly a dark and violent one. However, it doesn't necessarily start that way. "Very early on, one of the things that Mariah says is she wants Shades to take off his shades and be her Hernan," Coker says. "The problem is, as she gets deeper and he gets more conflicted, they, in a weird way, switch sides."

That relationship--and how it changes both Dillard and Shades--is a key component in both of their Season 2 stories. While Mariah continues further and further down a dark and horrible path, fully embracing her status as a Stokes, Shades begins to question his evil ways--especially after watching Mariah murder countless people in cold blood.

"The metaphor that we used ultimately was Lady Macbeth," Coker explains. "She encourages Shades to do things that are more and more nefarious, but then ultimately does she get to the point where she can't handle it? We did a reverse really with Shades because Shades is always encouraging her. Is Shades our Lady Macbeth? Is he the person, after encouraging her to get to this point, he can't live with some of the decisions that she makes?"

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Of course, we see where those decisions leave both Mariah and Shades by season's end. After leaving her--and turning on her--Shades would up arrested for murder, while Mariah was killed after being poisoned by her own daughter. A fitting end for the thug she became, though it begs the question of how Shades will react to her demise in a potential Season 3. After all, deep down, his feelings were real.

The second season of Marvel's Luke Cage is currently streaming on Netflix. Don't forget to check out our You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, and the You are not allowed to view links. Register or Login.

Note: This story previously noted Monica Bellucci's character in Spectre as the first time that 007's love interest was older than the spy, which is incorrect.


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2
Nintendo Switch Weekly Recap: Lots Of Titles Coming And Tons Of Switch Deals

Loads of new games are headed to You are not allowed to view links. Register or Login this year and next, and we've got all the details in this week's roundup. Outside of the forthcoming titles, you'll want to make sure you take a peek at this week's deals to snag some summer steals.

Starting out this week's roundup on a high note, Pokemon's latest free title, You are not allowed to view links. Register or Login, is coming to iOS and Android soon. If you pre-order You are not allowed to view links. Register or Login on Switch, you'll get another game too--the rare SNES title Dragon Ball Z: Super Butoden. But with the good news comes some bad: You are not allowed to view links. Register or Login and You are not allowed to view links. Register or Login will not come to Switch any time soon. We got a good look at Xbox One and Switch's crossplay feature with You are not allowed to view links. Register or Login, and You are not allowed to view links. Register or Login will release as a "complete game." There are also plenty of deals going on in the Nintendo Eshop for both Switch and 3DS, and loads elsewhere too: Best Buy and GameStop are also clearing out for the summer.

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3
PS4 Weekly Recap: Loads Of Games Coming, But No Crossplay In Sight

Now that E3 has come and gone, we've got a ton to look forward to this fall and early next year. This week's You are not allowed to view links. Register or Login news is all about what's coming soon, and what isn't coming.

This week we got a peek at From Sotware's You are not allowed to view links. Register or Login, learned You are not allowed to view links. Register or Login and You are not allowed to view links. Register or Login will have multiplayer, and saw You are not allowed to view links. Register or Login might not be as exciting as we had hoped. Nintendo and Xbox are showing off crossplay in You are not allowed to view links. Register or Login, but Sony has yet to join in on the fun; an ex-Sony developer says it's because of money. Testuya Nomura sat with our team to discuss You are not allowed to view links. Register or Login and living up to expectations, and Take-Two says single-player games still have a long life ahead of them. Make sure to play You are not allowed to view links. Register or Login for free this weekend on PS4, and catch up on all the summer deals down below.

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4
Xbox One Weekly Recap: Looking Towards The Future, Killer Deals, And Industry Buzz

This week's You are not allowed to view links. Register or Login news is all about what's to come. Although there's an overwhelming amount of headlines on forthcoming releases, make sure you don't miss out on this week's deals and also the industry buzz.

This week, we got confimration the release date for the first episode of You are not allowed to view links. Register or Login, learned more about E3's biggest titles such as You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, and You are not allowed to view links. Register or Login. You are not allowed to view links. Register or Login was May's best selling game, and Bioware's You are not allowed to view links. Register or Login is showing a promising new direction. You are not allowed to view links. Register or Login is free to play this weekend on Xbox One, and You are not allowed to view links. Register or Login is now part of the backwards compatibility library.

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5
Assassin's Creed Odyssey Director Talks RPG Inspirations And Story Details

During a visit to Ubisoft Quebec, we had the opportunity to play the upcoming You are not allowed to view links. Register or Login for about five hours. It was a small slice of the huge open world of Ancient Greece, set in 431 BC during the Peloponnesian War between Athens and Sparta. We spent that time on the Delos Islands completing side quests, leading a rebellion, and engaging in many of the RPG elements that are new to the franchise. Dialogue options aren't the only thing that are new, as facing the consequences of your choices was very much part of the demo. You can read about our experience in an You are not allowed to view links. Register or Login and how RPG elements seem to make it a better game.

In addition to getting our hands on an early build, we had the chance to talk with Assassin's Creed Odyssey's director Scott Phillips. The following interview digs into the inspiration for the new direction, what players can expect throughout the story, and how the team is working in the rich history of this time period.

For more on Assassin's Creed Odyssey, be sure to check out our breakdown of the You are not allowed to view links. Register or Login for this entry. If you want to see more of the game in action, we have a bunch of gameplay videos that show off You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, and You are not allowed to view links. Register or Login.

GameSpot: The first thing that struck me when playing the game is the heavier RPG elements. How was that decision made and what other games did you draw inspiration from? Where did that start?

Scott Phillips: It was early on, three years ago, we were coming to the end of Syndicate. When talking about what Assassin's Creed Odyssey should be, we asked where do we want Assassin's Creed to go, what does it need to evolve into? We talked with the Assassin's Creed Origins team to see what they were doing. We both had the same sort of idea of where the series should go--RPG choice, we wanted to push it forward. We knew Origins was doing some of those things, but for us, we had the time to really go even further to focus on the two characters, Alexios and Kassandra, to focus on choice within the stories and within the dialogue, to give you special abilities, to build your own play style.

In terms of inspiration, I play a lot of RPGs and I would say open-world is my favorite genre. The RPG is something [that] fits together super, super well. And I play everything that comes out; games like You are not allowed to view links. Register or Login and obviously You are not allowed to view links. Register or Login. You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, those two are probably some of my favorite[s]. And if you look at those games, they give players a lot of options. For us, that was what we wanted to push Assassin's Creed as a franchise into: more choice for the player.

This is the first Assassin's Creed that's moved into branching dialogue and consequences for your choices. In the playable demo, decisions were made, side quests were completed, and two hours down the line, the consequences play out. The end product of the decision wasn't clear right away. How hard is it to keep it cohesive?

It's super hard, I've got to say. There's no other way to put it. We try to think of every consequence that can happen. We write all those, we move forward with structuring the quests and all of the quests that could be impacted in a way that'll work. Then we play it a lot and ask ourselves, what did we miss? What doesn't connect? What doesn't pay off well enough?

Something we had a while ago and tried was including a sort of the Telltale-style "your choice will have an impact" notification afterward. Ultimately we felt that the player is better off making those connections themselves and we didn't want to put too much in their face. We wanted the feeling of, "Oh, wow, that thing I did back then..." or when they talk to someone else and say, "Oh, I had no idea that those connections were made." We felt after play tests that it was the stronger way to go rather than being in the player's face with the decisions being made.

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Male protagonist Alexios speaking with Socrates, one of the many ways Odyssey incorporates Greek history.

Assassin's Creed always told a contained story within history. But choices seem to play out in the larger, main narrative. Is there going to be bigger payoffs or consequences of larger scale, maybe multiple endings? How much can you change the world and how much will it be reflected in the world as the game goes on?

We have to make decisions about how big are we going to go with certain choices. Obviously, we want some to have massive changes to the story, but we have mid-scale changes and small changes. Some parts of side quests can impact the main quest: who appears, who's around you, who's dead, who's alive, who you're friends with, who hates you. Those sorts of things all sort of feed into both the main story, and all of the side stories, and in the world itself because the world is constantly changing. The mercenaries that are alive in your playthrough, I may never see in mine or maybe I killed them in my playthrough. The leaders can also be different. So, there's a lot of activity and change and when players talk to each other about what their experience was, or some great fight they had with this mercenary, or the choice they made in that quest, it's going to be a very different experience for each player.

I love the Mass Effect series, but with Paragon/Renegade, I know straight up if my decision is good or bad. But we've also had games like The Witcher 3 that just give you options, and who knows how they'll pay off in the end. From the slice we played, it seems Odyssey is going the latter route.

Making the game morally gray and not black-and-white was important to us. We didn't want it to be like past games where you're not forced to not kill civilians, as a simple example. The Creed doesn't exist for your player character in terms of restricting you from doing that. That's your choice. But we're going to impact the player, we're going to show you that it means something in the game world. And it's going to give you feedback, you're going to feel those choices you've made in small-scale and in these large-scale choices across the game.

Do you want to encourage players to do more side stuff, especially those who tend to mainline games? Do you kind of accept that they might be missing out on some really good story bits and narrative arcs?

Yeah, I think the easiest example is if you look at our E3 demo, you don't have to play any of that. That's all side content in the main game, and that's true throughout huge parts of the game. We want you to do that, we think you will enjoy it. And as balance between players that want to rush the game and players that want to complete every single piece is a challenge for us, because we want both play styles to be valid and work well. In an RPG, making sure that the player who does 100% of the content and that player who does only what they want, we want both to have a good experience. Balance for both player types is something that RPGs have struggled with quite a bit. I think we have a very good progression system, a very good way of balancing the game that makes it so everyone, no matter what they do, is going to have a great time.

Character relationships are a new thing, along with choice-based dialogue, of course. For example, I tried romancing Kyra but it didn't work out. How deep are relationships going to go and how impactful are those relationships?

It depends on the character. I would say Kyra is a mid-level romance to put it in a weird way. There are some side characters, and other characters where it's a shorter thing, but you can still recruit people to be on your ship crew. And with some of these romanceable characters, you can recruit them to be on your ship and with you for the rest of your journey, or you can never see them again. It's sort of your choice. There's also family relationships which you'll make decisions about, and will impact, ultimately, who's around or who's there for help as you get further in the game. You'll see a lot of variation based on the way you've played the game.

With choice-based dialogue, there are many directions it can go. But it's all contained in Greek mythology and the Ancient Greek historical time period. How do you balance between using history and creative freedom? Are we still going to have that rich, historical backdrop along with the story that you're trying to tell as well?

It's fun. It's always a back-and-forth of how far can we push it: when do we need to focus more on Greek history, when do we need to focus more on Assassin's Creed lore, and when do we need to just give the player something really cool to do? We're constantly making those choices. On a small scale, it's things like how buildings and structures look. We maintain historical accuracy, but some of our statues are way bigger than they would've been in this time period. Or the look of Sparta in our game is more grandiose than what Sparta actually was, because the Spartans, the Laconians, were very minimalistic. They focused solely on war; they didn't try to build big statues. But we wanted Sparta to be this awesome, amazing, epic-looking Greek location, and we had to push it forward.

Skyrim, Fallout, those two are probably some of my favorite[s]. And if you look at those games, they give players a lot of options. For us, that was what we wanted to push Assassin's Creed as a franchise into: more choice for the player.

When it comes to ships, there are simple things about how the triremes would have to be pulled out of the water to avoid getting waterlogged and sinking. Obviously, we're not going to do that. But we also need to make decisions about ramming, shooting javelins, and firing arrows; how far are we going to push it? Did they have catapults? Did catapults exist at that time? Well, sort of. It's always a fine line, and we're pushing and pulling, and trying to make sure that we're true to both the vision we want to have for a game in 2018 and what this period of time would've looked like.

When you meet with Socrates, you have discussions of philosophy. You meet with Hippocrates, who's the father of medicine. You talk to Herodotus, who's the father of modern history. You engage with these characters and develop details about what their thought processes were, and you affect it as well. But then you also argue with Socrates even as you have him as an ally. So, it's a constant battle between too little and too much. And I think we found a really good balance, especially with the mythology of Ancient Greece. It's a super deep, awesome mythology of legends and gods with the mixture of history. And it's also Assassin's Creed, which has a ton of characters with names from the first civilization that come from Ancient Greece, and they're coming from that sort of lore. We had a good backdrop to sort of mix the two. I don't want to spoil stuff, but there are a lot of really cool ways that pays off. If you really engage in the game, there's some really amazing stuff that ties it all together.

As for the modern day storyline, are any of the RPG elements going to play into the modern day storytelling?

So, there is definitely modern day gameplay with Layla Hassan, but I don't want to go into that just yet.

Origins was big in terms of scope, and this game seems big, too. How do you answer those worried about series fatigue? Even though there's a lot of new stuff, they might just not be in the mood for another huge open world.

We've worked on the game for three years, and in terms of what we've done, we put in a huge amount of effort. We had a big team for that period of time. We focused on making this huge, huge game. I think fans will really see, when they play it, that what we brought is something new and fresh to Assassin's Creed with choice, with RPG elements. And I think it is and will be one of the favorite Assassin's Creed games.


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6
Check Out 6 Cool Indie Games From E3 2018 For PS4, Xbox One, And PC

E3 2018 has come and gone, and as promised, it featured a ton of announcements, trailers, and other exciting reveals. But while the show was dominated primarily by triple-A titles such as You are not allowed to view links. Register or Login, You are not allowed to view links. Register or Login, and You are not allowed to view links. Register or Login, those certainly weren't the only interesting games we had an opportunity to see during the expo.

Amid the many press conferences, bombastic trailers, and lengthy gameplay demonstrations showcased during E3 were a number of clever, intriguing, and touching efforts from smaller and lesser-known studios that were easy to overlook in the general bustle of the show. Thanks to related events like Indie Mix, however, these titles got a chance to stand apart from the crowd and capture our attention with their unique ideas and distinctive styles.

Below, you can find gameplay videos of six interesting and unique indie games we got a chance to play during E3 2018, from the rougelike real-time strategy game You are not allowed to view links. Register or Login to the bizarre You are not allowed to view links. Register or Login and the emotional, cyberpunk-inspired narrative adventure You are not allowed to view links. Register or Login. For a look at even more interesting titles you may not have heard of, be sure to check out our gallery of the 21 best games you may have missed from E3 2018.

Bad North

Bad North from developer Plausible Concept is a Viking-themed tactical game that blends together real-time strategy gameplay with rougelike elements. The title's charming art style belies its unforgiving nature, as any commander you lose during a skirmish is gone permanently. Bad North is slated to launch later this year for PC, consoles, and mobile.

Chasm

Bit Kid's You are not allowed to view links. Register or Login is a sprawling side-scrolling adventure game set in a medieval fantasy world. Boasting a beautifully retro visual style and procedurally generated areas to explore, Chasm casts players in the role of a new recruit of the Guildean Kingdom, who embarks on a mission to discover why townspeople have begun disappearing. The game is coming later this year to PS4, PC, and Vita.

Darq

Darq is a psychological horror game about lucid dreaming. Developed by Unfold Games, the title follows the story of Lloyd, a young boy whose dream takes a dark turn. He must manipulate the logic of the dream world and use stealth to overcome obstacles, avoid horrific enemies, and survive the darkest corners of his subconscious. Darq will release for PC later this year, with a console release potentially following later.

Neo Cab

Neo Cab from developer Chance Agency is narrative game that casts players in the role of Lina, the last human driver in the cyberpunk-inspired city of Los Ojos. Lina's friend mysteriously vanishes, and it falls to players to maintain her driver rating--and livelihood--by deciding which passengers to pick up and how to interact with them while Lina searches for her friend's whereabouts. Neo Cab doesn't yet have a release date, but the game is in development for PC and Mac.

What the Golf?

Billed by developer Triband as a "golf game for people who hate golf," What the Golf? is a ridiculous, physics-based title that takes the basic idea behind the sport--hitting a ball into a hole--in a variety of outlandish directions. It begins like a standard game of golf, but soon players will find themselves smacking the ball into toasters, steering a car, and even putting a house. The game is coming later this summer to PC.

Where the Bees Make Honey

Where the Bees Make Honey is a beautiful isometric puzzle game reminiscent of You are not allowed to view links. Register or Login. Players must guide Sunny, a young girl dressed like a bee, around diorama-like worlds, which can be rotated to gain a different perspective and discover unseen objects. The game spans four seasons, each of which has its own puzzles, while its story unfolds through cutscenes that punctuate every world. Where the Bees Make Honey will release for PS4, Xbox One, and PC in early 2019.


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No Plans For Wolfenstein: The New Order On Nintendo Switch--Yet

Originally released on PS4, Xbox One, and PC in October 2017, You are not allowed to view links. Register or Login launches on Nintendo Switch on June 29. Switch has quite a few AAA ports already, including Skyrim and Doom 2016, but Wolfenstein II is a little different in that it's a direct sequel--and it's coming to a new platform before its predecessor does. For those who haven't played MachineGames' Wolfenstein series before, jumping in with The New Colossus might seem daunting.

During E3 2018, we spoke to Adam Creighton, studio head at developer Panic Button--which also did the Doom port--about Wolfenstein on Switch. Creighton specifically mentioned the excitement around getting a Wolfenstein game on a Nintendo console, saying that it will be some Switch owners' first experience with the series. But there are currently no plans to bring You are not allowed to view links. Register or Login or its standalone prequel, The Old Blood, to Switch.

"That's a Bethesda discussion, honestly. It's [up to] them and Nintendo as to what would work for the platform," Creighton said. "I think it'll be interesting to see how [The New Colossus is] received right after it launches at the end of the month and what Bethesda does from there."

When asked to confirm that there were no plans for ports of those games, Creighton said, "Not currently. Not that I know of, but Bethesda may have other plans. And we on the Panic Button side are totally up for anything."

Creighton also confirmed that the You are not allowed to view links. Register or Login is not included in the Switch port at this time. "Right now we're releasing the base game. Bethesda is going to look at what the reaction is in the market, what people want," he said.

For more on Wolfenstein II: The New Colossus, check out our You are not allowed to view links. Register or Login. In other Wolfenstein news, Bethesda You are not allowed to view links. Register or Login, a standalone game starring series protagonist BJ Blazkowicz's twin daughters.


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8
Fortnite Updates Will Make Victory Less About The "Just Build lol" Strategy

Like other battle royale games, You are not allowed to view links. Register or Login: Battle Royale offers a wide variety of ways that any match can play out. But come to the final circle of a round, and you likely know what to expect: Players building elaborate defenses and wielding shotguns and rocket launchers. It can get a bit tiresome, and Victory Royales can feel out of reach for those who aren't experts at building. Developer Epic Games is aware of all this, and it's looking to mix things up.

In a post on You are not allowed to view links. Register or Login, Epic explained that it plans to "continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game." It also specifically addresses the notion that building is the only way to win: "It's important to support a variety of late game strategies, that don't boil down to 'just build lol.' We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out."

Epic said it's already made some changes to address these concerns and will continue to do so. Weapon balance is being looked at, as is the resource economy, which it said includes something like a cap on the number of resources you can hold. The "next few weeks" will see Epic continuing to look at changes it can make, and it says it wants to hear from players about what they want to see.

"You should be able to find Victory Royales through multiple strategies," it said. "Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways."

The ability to build ramps, walls, and floors was initially the thing that most distinguished Fortnite from competitors like PUBG, but Epic has done an impressive job in expanding the game since launch last year. Just how much it's willing to deemphasize the need to build to win remains to be seen, but it's a positive sign to see that it's willing to address what can feel like a stale endgame experience.


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9
SGDQ: The Awesome Speedrunning Event Returns This Weekend

Games Done Quick is back for another of its summer charity events, and that means a week of speedrunning awesome games is on its way. Starting this Sunday, June 24, Summer Games Done Quick will take place in Bloomington, MN. From then until Saturday, June 30, more than 100 speedrunners will compete around the clock, playing their favorite games.

The whole event will be streaming live on Twitch. You can watch the full broadcast on You are not allowed to view links. Register or Login. You can also get a full look at theYou are not allowed to view links. Register or Login, which includes tons of speedrunning favorites from classic series like You are not allowed to view links. Register or Login and You are not allowed to view links. Register or Login to newer entries like You are not allowed to view links. Register or Login and You are not allowed to view links. Register or Login.

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This year, the speedrunning event is raising money for Doctors Without Borders / Médecins Sans Frontières, which provides emergency medical aid to people affected by conflict, epidemics, disasters, or exclusion from health care. So far, Games Done Quick has raised more than $14 million for charities across the world. You can donate during the event directly on the viewing page of You are not allowed to view links. Register or Login.

The event kicks off at 12:30 PM ET / 9:30 AM PT / 5:30 PM BST on Sunday. Summer Games Done Quick will then go non-stop until the following Saturday and into early Sunday morning.


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10
Pokemon Go Adds More Alolan Forms, Here's How To Get Them

Niantic has rolled out a big new update for You are not allowed to view links. Register or Login, which finally implements two commonly requested features--You are not allowed to view links. Register or Login--to the mobile game. On top of allowing players to send Pokemon and items to each other, the update introduces several new You are not allowed to view links. Register or Login, which can only be obtained through the gifting feature.

As its name suggests, the gifting feature allows players to give and receive special Gifts. These are collected by spinning PokeStop discs and can be sent to other players on your friends list (they can't be opened by the player who first obtained them). The Gifts include "a stash of helpful items," among them new 7 km Eggs, which will hatch into the Alolan form of a Kanto Pokemon.

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At the moment, four Alolan Pokemon are available through the 7 km Eggs: Grimer, Vulpix, Sandshrew, and Meowth. Niantic has also confirmed that an additional two Alolan Pokemon--Diglett and Geodude--will begin appearing around the world during the weekend of Pokemon Go Fest, which takes place on July 14 and 15.

Alolan forms were first introduced in Pokemon Sun and Moon for 3DS. These have a different appearance and type than their Kanto counterparts; Alolan Vulpix, for example, is an Ice-type rather than a Fire-type. 18 Gen 1 Pokemon have Alolan forms; you can see the full list, along with their new types, below:

  • Rattata (Dark/Normal)
  • Raticate (Dark/Normal)
  • Raichu (Electric/Psychic)
  • Sandshrew (Ice/Steel)
  • Sandslash (Ice/Steel)
  • Vulpix (Ice)
  • Ninetales (Ice/Fairy)
  • Diglett (Ground/Steel)
  • Dugtrio (Ground/Steel)
  • Meowth (Dark)
  • Persian (Dark)
  • Geodude (Rock/Electric)
  • Graveler (Rock/Electric)
  • Golem (Rock/Electric)
  • Grimer (Poison/Dark)
  • Muk (Poison/Dark)
  • Exeggutor (Grass/Dragon)
  • Marowak (Fire/Ghost)

The first Alolan form to appear in Pokemon Go was Exeggutor, which was available for a brief period of time last month to coincide with the announcement of You are not allowed to view links. Register or Login. Following the new update, Alolan Exeggutor can once again be found in the wild, although it is much rarer than it was during its initial run.

In addition to the new Alolan forms, two rare Pokemon--You are not allowed to view links. Register or Login--have swapped regions to celebrate the Summer Solstice. A You are not allowed to view links. Register or Login, can also now be found in Raid Battles until July 19. The remaining two Legendary titans, Regirock and Registeel, will begin appearing in the game later this summer.


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